HYTOPIA Development Updates: October & November 2024 Highlights

First off, welcome to the new HYTOPIA blog!

We’ll be posting updates and major announcements here, since we’re limited in how much we can cover in a single discord or twitter post. However, we’ll still be paraphrasing these posts onto our other social medias!

Big things are happening:

The past two months have marked a transformative chapter in HYTOPIA’s journey towards the UGC gaming landscape.

As we continue to build and refine the ultimate UGC platform for creators and players alike, we’re thrilled to share our progress and unveil exciting developments that are shaping the future of voxel gaming.

Alpha SDK Release: A New Chapter Begins

We’ve publicly released our Alpha SDK, opening doors for developers worldwide to begin crafting unique gaming experiences. This release is the foundation of our commitment to making game creation accessible and powerful.

Developers can now create HYTOPIA games using TypeScript (A JavaScript variant) or JavaScript, with comprehensive documentation available at dev.hytopia.com.

Our growing GitHub repository includes quick start guides, API references, and example assets to help creators hit the ground running.

Why does choosing JavaScript matter?

Well, let me give you the “Temptranquil” answer. JavaScript is the most known language in the world. More developers = more creators. In addition to the sheer amount of potential creators, we are architecting the engine in a way that makes it very easy to create content. We’re talking setting up and spawning a game entity in a few lines.

To demo how quick and easy development is, @arkdev and I have spent a few fridays building games in under a few hours live on discord stream:

The SDK’s design reflects our focus on eliminating traditional barriers to game development while maintaining the depth and flexibility that experienced creators expect. From rapid prototyping to full-scale game development, our tools are designed to support developers at every skill level.

We’ll go more in-depth on the power and ease of use of the SDK in later blog posts.

HYTOPIA world builder

While @arkdev is building/prototyping the game client & server, @temptranquil has been creating a tool to easily terraform maps. This user-friendly builder allows creators to place blocks, environment details, modify the map, generate random terrain, and more.

Example of random terrain generation in the HYTOPIA map builder.
Cute little house built in the HYTOPIA map editor

We plan to implement more and more features as time goes on, such as importing of .glTF models, custom block textures, and other assets.

Import existing maps using the “import” button, and select a (.JSON) file. When you’re done with the map, just select “export” to save your map to your computer.

Also, its super easy to use, so even if you aren’t normally a creator we highly recommend checking it out: build.hytopia.com

Some awesome first examples of community created content:

A house built in the world builder (build.hytopia.com):

An entity test simulation (ft. 100 cows):

Creation of “dissolving” terrain game mechanics:

Implementation of a dinosaur entity:

Credits (discord users who sent the videos): @sebu_9495, @arkdev, @jacksonbean and @conejrk)

Join the Community

The momentum we’ve built over October and November is just the beginning. With each passing day, HYTOPIA grows stronger, more feature-rich, and more capable of empowering creators to build the next generation of voxel-based games.

Join us as we continue to push the boundaries of what’s possible in UGC gaming.

Next Up: A Huge Update

Stay tuned for our next blog post later this week, we’re doing a MASSIVE update/refresher on all aspects of HYTOPIA.

(Likely will post Thursday/Friday)

Thanks for reading!

– Temp

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