This week brought significant advances across our entire platform, from the first particle system implementation to revolutionary zero-downtime hosting upgrades. Here’s everything new in our ecosystem.
SDK & Client Improvements
Particle Systems Are Here! We’ve implemented initial particle support in the client, with server-side APIs coming soon. This opens up exciting possibilities for visual effects, from magical spells to environmental ambiance.
We’ve also squashed several critical bugs:
- Fixed click events for Safari and other WebKit browsers
- Resolved “WebGL Context Lost” errors when switching worlds
- Fixed touch events on mobile devices’ left screen area
- Eliminated player duplication issues in Frontiers
Our client has also gotten more polite—it now properly closes server connections instead of abruptly cutting them off. We’re also researching advanced shadow rendering for off-screen objects and giving creators fog control options.

Developer Support
Introducing the HYTOPIA SDK Help Bot! Developers can now get instant help with SDK questions directly in our Discord’s game-dev-hub channel. This bot is specifically trained on our engine’s internals and documentation, providing immediate solutions and answers to technical questions.
No more waiting for human responses or digging through docs, just ask the bot and get expert-level assistance instantly. This represents a major step forward in developer support and should dramatically speed up your development workflow.

Frontiers Game Evolution
Combat & Balance Updates:
- Enemy health regeneration prevents exploitative “death-cheese” strategies
- Sword special attacks now deal more damage with increased knockback but longer cooldowns
- Healing potions are now cheaper to encourage strategic use
User Experience:
- HUD tooltips provide helpful context throughout the interface
- Mobile-optimized crafting and merchant interfaces for smoother gameplay
- A massive new region releasing very soon
We’ve also fixed item pickup detection and eliminated race conditions in player state loading for more reliable gameplay.
World Editor Power Tools
Terrain Painting is now live! Select the mountain icon under Placement Size/Shape to try this game-changing feature that lets you sculpt landscapes naturally.
Block Replacement Tool allows creators to swap selected blocks for different types, with configurable random weights for variety. Perfect for quickly changing materials across large areas.
Quality of Life Improvements:
- Tools reset to default state when switching tabs
- Improved toolbar layout with new swap menu
- Enhanced tooltip behavior
- Fixed undo/redo for line strokes
Authentication & Wallet Integration
We’re building the foundation for comprehensive user management:
- API key creation coming soon to the Create website
- Wallet management page in development (not yet live)
- Privy integration for external wallet support
These features will give creators and players more control over their accounts and assets.
Platform Enhancements
Play Platform
- Responsive design improvements with better name truncation and mobile featured image display
- Extended HTML support now allows symbols like &, <, and >
- Safari compatibility fixes for button interactions
- UI consistency improvements across game overlays
Create Platform
- Real-time feedback for image aspect ratio issues
- Improved save behavior for better consistency across form fields
- Critical bug fixes that previously required page refreshes
Revolutionary Hosting Upgrades
Zero-Downtime Instance Upgrades are now possible! When we need to update servers, old instances keep running until all players naturally leave, then seamlessly transition to new ones. No more forced disconnections.
ARM64 Support allows us to use more cost-effective instances with equal or better performance, savings we can pass on to creators.
Crash Recovery means game servers automatically restart if they encounter issues, instead of destroying the entire lobby session.
Performance Optimizations:
- Dramatically reduced internet bandwidth usage for instance management
- Added comprehensive telemetry for match creation and queue monitoring
- Simplified architecture for better reliability
- Fixed caching issues that served outdated files
Save States Progress
Our simplified save state system is taking shape with new endpoints for loading, bulk updating, and deleting player data. We’ve also implemented the JavaScript package that will integrate with the SDK, making save state management as easy as working with regular objects.
Load testing is showing promising results for performance at scale.
Items & Economy
Item Burning is now fully functional—burn lootboxes to receive loot, burn bundles to get their contents, and more. We’ve also fixed contract address formatting to ensure proper checksum compliance.
Fresh Assets & Art
Our art team delivered an impressive array of new content:
New Models:
- Alchemy table for magical crafting setups

- HYTOPIA banner and wooden table for world decoration


- Complete dungeon kit: gates, fences, coins, and crates




- Marker model for world navigation

Visual Upgrades:
- Shiny new armor replaces the old rusty versions

- Redesigned test sword and shield with improved aesthetics
- Refreshed promotional hats for Android and iOS platforms


Research Projects:
- Default schematics for the world builder (like pre-built trees)
- Transparent tree leaves for more realistic forests

Looking Ahead
With particle systems landing, zero-downtime hosting now possible, and instant SDK support available through our Discord bot, we’re entering an exciting phase where creators can build more ambitious experiences without worrying about technical limitations. The upcoming save states API will make persistent game worlds simpler than ever.
We’re grateful for the community’s continued feedback and engagement. These updates directly reflect your suggestions and bug reports—keep them coming!
Ready to build? Check out the new terrain painting tools in the World Editor, or join the Frontiers Discord for the latest game updates.

















