Tag: AI

  • Weekly Product Update: Particle Systems, Zero-Downtime Hosting, and Major Platform Improvements

    Weekly Product Update: Particle Systems, Zero-Downtime Hosting, and Major Platform Improvements

    This week brought significant advances across our entire platform, from the first particle system implementation to revolutionary zero-downtime hosting upgrades. Here’s everything new in our ecosystem.

    SDK & Client Improvements

    Particle Systems Are Here! We’ve implemented initial particle support in the client, with server-side APIs coming soon. This opens up exciting possibilities for visual effects, from magical spells to environmental ambiance.

    We’ve also squashed several critical bugs:

    • Fixed click events for Safari and other WebKit browsers
    • Resolved “WebGL Context Lost” errors when switching worlds
    • Fixed touch events on mobile devices’ left screen area
    • Eliminated player duplication issues in Frontiers

    Our client has also gotten more polite—it now properly closes server connections instead of abruptly cutting them off. We’re also researching advanced shadow rendering for off-screen objects and giving creators fog control options.

    A player character stands in a grassy area surrounded by trees and stone ruins, with a HUD displaying health, level, and inventory.

    Developer Support

    Introducing the HYTOPIA SDK Help Bot! Developers can now get instant help with SDK questions directly in our Discord’s game-dev-hub channel. This bot is specifically trained on our engine’s internals and documentation, providing immediate solutions and answers to technical questions.

    No more waiting for human responses or digging through docs, just ask the bot and get expert-level assistance instantly. This represents a major step forward in developer support and should dramatically speed up your development workflow.

    Screenshot of the HYTOPIA Discord server's game-dev-hub channel, showcasing communication and assistance for developers utilizing the HYTOPIA SDK Help Bot.

    Frontiers Game Evolution

    Combat & Balance Updates:

    • Enemy health regeneration prevents exploitative “death-cheese” strategies
    • Sword special attacks now deal more damage with increased knockback but longer cooldowns
    • Healing potions are now cheaper to encourage strategic use

    User Experience:

    • HUD tooltips provide helpful context throughout the interface
    • Mobile-optimized crafting and merchant interfaces for smoother gameplay
    • A massive new region releasing very soon

    We’ve also fixed item pickup detection and eliminated race conditions in player state loading for more reliable gameplay.

    World Editor Power Tools

    Terrain Painting is now live! Select the mountain icon under Placement Size/Shape to try this game-changing feature that lets you sculpt landscapes naturally.

    Block Replacement Tool allows creators to swap selected blocks for different types, with configurable random weights for variety. Perfect for quickly changing materials across large areas.

    Quality of Life Improvements:

    • Tools reset to default state when switching tabs
    • Improved toolbar layout with new swap menu
    • Enhanced tooltip behavior
    • Fixed undo/redo for line strokes

    Authentication & Wallet Integration

    We’re building the foundation for comprehensive user management:

    • API key creation coming soon to the Create website
    • Wallet management page in development (not yet live)
    • Privy integration for external wallet support

    These features will give creators and players more control over their accounts and assets.

    Platform Enhancements

    Play Platform

    • Responsive design improvements with better name truncation and mobile featured image display
    • Extended HTML support now allows symbols like &, <, and >
    • Safari compatibility fixes for button interactions
    • UI consistency improvements across game overlays

    Create Platform

    • Real-time feedback for image aspect ratio issues
    • Improved save behavior for better consistency across form fields
    • Critical bug fixes that previously required page refreshes

    Revolutionary Hosting Upgrades

    Zero-Downtime Instance Upgrades are now possible! When we need to update servers, old instances keep running until all players naturally leave, then seamlessly transition to new ones. No more forced disconnections.

    ARM64 Support allows us to use more cost-effective instances with equal or better performance, savings we can pass on to creators.

    Crash Recovery means game servers automatically restart if they encounter issues, instead of destroying the entire lobby session.

    Performance Optimizations:

    • Dramatically reduced internet bandwidth usage for instance management
    • Added comprehensive telemetry for match creation and queue monitoring
    • Simplified architecture for better reliability
    • Fixed caching issues that served outdated files

    Save States Progress

    Our simplified save state system is taking shape with new endpoints for loading, bulk updating, and deleting player data. We’ve also implemented the JavaScript package that will integrate with the SDK, making save state management as easy as working with regular objects.

    Load testing is showing promising results for performance at scale.

    Items & Economy

    Item Burning is now fully functional—burn lootboxes to receive loot, burn bundles to get their contents, and more. We’ve also fixed contract address formatting to ensure proper checksum compliance.

    Fresh Assets & Art

    Our art team delivered an impressive array of new content:

    New Models:

    • Alchemy table for magical crafting setups
    A pixelated treasure chest containing various items: a red potion, a purple potion, a book, and pieces of food.
    • HYTOPIA banner and wooden table for world decoration
    A pixel art wooden table with wooden planks as the surface and four sturdy legs.
    • Complete dungeon kit: gates, fences, coins, and crates
    Pixel art representation of a textured wall panel with alternating sections of light and dark gray patterns, featuring vertical green accents.
    Three wooden crate models, including one barrel and two rectangular boxes, rendered in a pixelated video game style.
    Three pixel art blocks stacked in different configurations, featuring yellow and brown colors, resembling honeycomb or a sweet dessert.
    Pixel art illustration of a pair of decorative metal gates with vertical bars and ornate toppers.
    • Marker model for world navigation
    Pixelated red banner with a yellow emblem and decorative edges, shown in two sizes.

    Visual Upgrades:

    • Shiny new armor replaces the old rusty versions
    A pixel art character dressed in shiny armor, holding a wooden shield and wooden sword, with a flame-like plume on the helmet.
    • Redesigned test sword and shield with improved aesthetics
    • Refreshed promotional hats for Android and iOS platforms
    A 3D pixel art character model wearing a red apple hat with a green stem, styled in a minimalistic environment. The character has green eyes and is depicted standing on a grid.
    3D character model wearing a green frog hat, white shirt, and blue jeans, rendered on a dark background.

    Research Projects:

    • Default schematics for the world builder (like pre-built trees)
    • Transparent tree leaves for more realistic forests
    A blocky character stands in a grassy landscape, facing a large, pixelated tree and rocky terrain under a blue sky.

    Looking Ahead

    With particle systems landing, zero-downtime hosting now possible, and instant SDK support available through our Discord bot, we’re entering an exciting phase where creators can build more ambitious experiences without worrying about technical limitations. The upcoming save states API will make persistent game worlds simpler than ever.

    We’re grateful for the community’s continued feedback and engagement. These updates directly reflect your suggestions and bug reports—keep them coming!

    Ready to build? Check out the new terrain painting tools in the World Editor, or join the Frontiers Discord for the latest game updates.

  • What’s New This Week at HYTOPIA: Performance Optimizations

    What’s New This Week at HYTOPIA: Performance Optimizations

    We’ve been incredibly busy this week shipping improvements across our entire platform. From major SDK performance optimizations to exciting new features like simplified save states and global leaderboards, here’s everything that’s new.

    SDK Performance & Features

    Our development team has been laser-focused on performance this week. We’ve added new helper functions that make it easier to work with entity dimensions, introduced environmental entity marking for better performance (these entities skip unnecessary processing), and completely revamped our network synchronization to use memory more efficiently.

    One highlight: particles now stick to their movement paths. This means when you attach a smoke emitter to a vehicle’s exhaust, you’ll get that realistic trailing effect you’d expect. The particle system is currently under review and should be live soon!

    We’ve also fixed a critical issue with world switching for managed hosts and optimized event routing throughout the platform.

    Frontiers Game Updates

    Frontiers continues to evolve with substantial new content and systems:

    New Content & Regions:

    • Weavers Hollow – An entirely new region to explore
    • Environmental variety with new models (including some cheeky additions to the Ratkin Nest)
    • Wearable equipment: hoods, leggings, gloves, and boots
    • Interactive cobwebs that slow player movement

    Core Systems:

    • Crafting system now live at the Stalkhaven blacksmith
    • Item damage modifiers for weapons (better gear = more damage)
    • Leveling system improvements with health increases per level
    • Enhanced tooltips across the UI for better user experience
    Frontier’s Tool Tips
    Frontier’s crafting

    We’ve also launched a dedicated Discord server and X Page for Frontiers players to stay connected and get real-time updates.

    World Editor Enhancements

    Content creators get powerful new tools this week:

    • ZIP file import support for easier asset management
    • AI schematic builder now includes environment models in builds
    • Improved stability across all AI-powered features
    • New terrain building tools currently in research

    Infrastructure & Hosting

    Behind the scenes, we’ve significantly upgraded our hosting infrastructure:

    • Larger instance sizes providing more resources for every game
    • Research into zero-downtime upgrades for scaling instances and updating systems
    • More robust game hosting capabilities overall

    Revolutionary New Features

    Save States – Simplified

    Based on community feedback, we’re completely reimagining how player data persistence works. Our new system will be as simple as working with regular JavaScript objects:

    js// Add or update player data
    player.persistedData.health = 20;
    player.persistedData.inventory = [{id: "wooden-sword", amount: 1}];
    
    // To delete fields
    player.persistedData.inventory = undefined;
    OR
    delete player.persistedData.inventory;

    We handle all the complex loading, saving, and race condition management behind the scenes.

    Global Leaderboards

    We’re solving one of game development’s trickiest problems: global leaderboards that actually scale. Our new system addresses the challenges of:

    • Multiple servers updating simultaneously
    • Expensive real-time calculations
    • Unnecessary data transfer
    • Implementation complexity

    Soon you’ll be able to create leaderboards through our dashboard, submit scores via the SDK, and we’ll handle all the technical complexity.

    Items & Economy

    Our items system received major upgrades:

    • Gasless item burning – burn lootboxes to get loot, burn bundles to get items
    • New endpoints for tracking item relationships and collections
    • Promotional item dispensers for platform-specific rewards (Android & iOS hats)
    • Improved caching and performance monitoring

    Character Customization

    The Locker system now supports:

    • Hair hiding flags for items that conflict with hairstyles
    • Rebuilt inventory tab using our latest APIs
    • Fully functional character settings
    • Smoother player preview without flickering or cutoff issues

    Assets & Animation

    Our art team delivered:

    • New shield blocking animations
    • Dancing animation for pig models
    • Interactive chest models with opening animations
    • Fixed positioning for platform-specific cosmetics

    What’s Next?

    We’re continuing research on dungeon doors, candle models, and advanced terrain tools. Keep an eye out for more save states and leaderboards documentation coming soon.

    As always, we’re grateful for the community feedback that drives these improvements. Keep the suggestions coming!

  • HYTOPIA May Update: A Month of Major Breakthroughs

    HYTOPIA May Update: A Month of Major Breakthroughs

    Hey HYTOPIA Community!

    May was a month of massive technical leaps, quality-of-life upgrades, and foundational improvements that make HYTOPIA more powerful than ever. From a complete World Editor overhaul to game-changing SDK features like world switching and wedge colliders, here’s everything you need to know:

    World Editor: From Spaghetti to Stability

    “The Great Refactor”: We kicked off the month with a crucial foundation update to our world editor at build.hytopia.com.

    Major New Features:

    • Redesigned UI with compact sidebar toggle for smaller screens
    • Placement Size Tools: Choose from 1×1, 3×3, 5×5, and diamond placement patterns
    • Smart Search: Find blocks, models, and schematics instantly
    • Schematics Tab: Save and reuse AI-generated structures
    • Remove Hidden Blocks Tool: Automatically hollow out terrain for optimization

    Performance Gains:

    • Chunks now load 2-4x faster on initial load
    • Instanced meshing for previews dramatically improves frame rates
    • Eliminated redundant rebuilds that were happening every 10 seconds

    Creator Dashboard: Complete Control for Developers

    The launch of our Creator Dashboard at hytopia.com/create, give developers a comprehensive self-service platform:

    • Direct Upload: Upload game packages without intermediaries
    • Customization Suite: Control settings, tags, and media galleries
    • Live Testing Environment: Test your games in real-time
    • Real-time Crash Reports: Debug issues as they happen
    • One-Click Review Submission: Streamlined publishing process

    SDK Evolution: Power and Performance

    SDK 0.4.5: Introducing Wedge Colliders

    We introduced wedge colliders – essentially “ramps” that players can walk up smoothly. This opened up entirely new possibilities for level design:

    • Create stairs, ramps, and sloped terrain
    • Fully configurable in x, y, z directions
    • modelPreferredShape: Tell the engine what physics shape to use for automatic collider generation
    • Support for trimesh colliders that tightly match model visuals

    SDK 0.5.2: World Switching Revolution

    This major release introduced World Switching capabilities through the new WorldManager:

    • Multiple Worlds: Create complex multi-area experiences
    • Swimming Mechanics: Full swimming support with automatic liquid detection
    • Performance Optimizations: Significant engine improvements across the board
    • Breaking Changes: Refactored PlayerEntity to DefaultPlayerEntity for better extensibility

    SDK 0.6.1: The Performance Update

    We delivered massive performance optimizations that affect every aspect of the engine:

    • New Player Controller: 48 animations available with dramatically improved movement
    • Skybox Control: Adjust brightness via world.setSkyboxIntensity() for day/night cycles
    • Flexible World Creation: Optional automatic world creation for more control
    • Enhanced Entity Controllers: Automatic animation triggers for move, idle, jump states

    SDK 0.6.5: Polish and Fixes

    We wrapped up the month with important quality-of-life improvements:

    • Fixed applyImpulse: Now works correctly with players for knockback and external forces
    • Debug Rendering: Visualize colliders and sensors without performance impact
    • Selective Debug Views: Control what collider types render in debug mode

    What’s Next?

    While we’ve made incredible progress, we’re not stopping here. Our roadmap includes:

    • Enhanced Collider Support: Trimesh for precise model matching, wedge for stairs/ramps, and sensor for non-colliding areas
    • Missing Texture System Fix: Complete overhaul of the texture pipeline
    • Visual Collider Representation: See collider types directly in the editor
    • One of the most exciting upgrade coming to the default character animations and movements in the next HYTOPIA SDK release

    Founder’s Corner: Leading by Example

    Our co-founders aren’t just building the platform, they’re actively creating games that showcase HYTOPIA’s incredible versatility and push our tools to their limits.

    Arkdev: “Frontiers” – Farming Meets MMORPG

    Arkdev has been hard at work on “Frontiers,” an ambitious farming-sim/MMORPG crossover that’s already demonstrating some of our latest SDK features in action:

    Arkdev implemented a complete day/night cycle system. Each full cycle runs 24 minutes in real-time, creating dynamic gameplay opportunities as the world transitions from day to night.

    The game features intelligent NPC pathfinding around cities and recently gained a dodge roll mechanic inspired by souls-like games.

    Temptranquil: Tower Defense Excellence

    Temptranquil is pushing HYTOPIA in a completely different direction with a top-down tower defense game that showcases our engine’s incredible flexibility:

    Managing tons of projectiles, enemies, towers, upgrades, and waves simultaneously—all while maintaining smooth performance thanks to our May performance optimizations.

    From 3D adventures to top-down strategy games, this project proves that HYTOPIA isn’t limited to any single game type. The same engine that powers farming sims and MMORPGs can seamlessly handle real-time strategy mechanics.

    Both projects are perfect examples of how our May updates—from performance optimizations to advanced physics—translate into real gameplay innovations. Our founders aren’t just talking about what’s possible with HYTOPIA; they’re building it.

    Community Appreciation

    Special recognition goes to our community contributor who tackled the complex codebase refactoring that made much of May’s progress possible. The HYTOPIA platform thrives because of developers like you who push the boundaries of what’s possible.


    May 2025 proved that HYTOPIA is more than just a game development platform, we’re building the foundation for the next generation of multiplayer experiences. With improved stability, powerful new features, and a relentless focus on performance, we can’t wait to see what you’ll create.

    Ready to start building? Visit build.hytopia.com to try the latest editor, or check out our Creator Dashboard to publish your next game.

    Game Jam #3 is starting soon! Register at gamejam.hytopia.com and put these new tools to the test.

  • HYTOPIA Update: The Great Refactor & Platform-Wide Improvements

    HYTOPIA Update: The Great Refactor & Platform-Wide Improvements

    Hey Hytopians!

    We’ve been working tirelessly behind the scenes to make HYTOPIA smoother, faster, and more powerful than ever—and today, we’re thrilled to unveil a massive wave of improvements.

    From a completely revamped World Editor to SDK optimizations and gameplay refinements, this update is all about stability, performance, and quality-of-life upgrades. Let’s dive in.

    World Editor 1.6 – ‘The Great Refactor’

    We’re thrilled to announce the release of World Editor 1.6, our most stable version yet. Many of you have been avoiding the editor due to instability, but we’re confident you can now rely on it without losing your work.

    Key New Features:

    • Redesigned UI with a ‘Compact Sidebar’ toggle for better use on smaller screens
    • Placement Size Returns. Choose from 1×1, 3×3, 5×5, and diamond/+ placement patterns
    • Search Bar added to Blocks, Models, and Schematics sidebar
    • New ‘Options’ Panel on the right-hand side for selected tools
    • Export Options for individual models and blocks as .zip files
    • ‘Schematics’ Tab to store AI-generated structures
    • ‘Remove Hidden Blocks’ Tool to automatically hollow out terrain
    • Environment Model Preview and Stackable Environment Models

    Performance & Stability Improvements:

    • Massive code refactor improving both performance and stability
    • 2-4x faster chunk loading on initial load
    • Instanced meshing for selection area preview, schematics, and placement previews
    • Fixed numerous bugs including ghost model placement and import/export inconsistencies

    Check out the full World Editor update at: https://build.hytopia.com/

    SDK Improvements

    Our SDK has received several important updates to enhance both development and player experience. We’ve added basic telemetry to the server, making it easier for creators to diagnose performance issues. Visual enhancements include a new tint effect when players enter liquids, and liquids now render properly from the inside as well.

    Performance has been a key focus – we’ve moved chunk mesh creation to WebWorkers, significantly reducing stutters by offloading work from the main thread. Developers can now support multiple worlds within the same game, and players will experience fewer disconnections thanks to our new connection recovery system that gives them 3 seconds before getting kicked by the server.

    We’ve also fixed numerous bugs, including issues with collision boxes from JTF models, cutting related to “liquid” blocks, and texture atlas resizing problems. Players should no longer get kicked out of servers after a minute of play, resolving a frustrating experience many had reported.

    Game Experience Updates

    The Play Page experience has been completely overhauled with numerous optimizations to speed up loading times. We’ve added a stylish new loading indicator that shows the game as a background with useful tips, making the wait time more engaging. Individual game pages have also received performance improvements.

    For creators, we’ve upgraded our package validation system to use the same VM as actual game hosting, ensuring consistency between development and production environments. This means fewer surprises when your creations go live.

    Our matchmaking system now supports HYTOPIA SDK v0.54 and benefits from improved parallelism, making the matchmaking process faster and more efficient. The marketplace has been enhanced with real-time updates and better rate limiting for GET requests, along with improved matching algorithms that reduce load and response times.

    On the authentication front, users now get a smart account created upon login, powered by the Privy team. We’ve expanded our asset library with new tropical and environmental models including trees, tree stumps, mushrooms, flowers, and cacti. Player animations have been significantly improved, with smoother movement for the default player entity and enhanced swimming animations.

    Game hosting has undergone a complete overhaul, with all games now bundled at package validation time, reducing crashes due to new SDK releases. Game assets are now served through NGINX and a static web server, and we’ve ported all existing game packages to the new bundled format for consistent performance.

    What’s Next?

    While we’ve made significant improvements, we’re not stopping here. We’re actively working on fixing the broken texture system and adding support for various collider types including Trimesh (which uses the model mesh as the collider), Wedge (for stairs/ramps), and Sensor (non-colliding). We also plan to visually represent the collider type for each model to make development more intuitive.

    Special thanks to our dedicated team members who made these improvements possiblen and to YOU for being part of HYTOPIA’s journey. Stay tuned for more, and as always…

    Happy creating! 

    The HYTOPIA Team

    Follow us on X/Twitter | Join the Discord

  • HYTOPIA April Update: Mobile Readiness, AI Tools, Game Jam 2 Winners & More!

    HYTOPIA April Update: Mobile Readiness, AI Tools, Game Jam 2 Winners & More!

    The HYTOPIA universe is evolving faster than ever. From mobile milestones to AI-powered creativity and important technical upgrades, April has been a whirlwind of progress. Let’s dive into the highlights:

    UI Overhaul: Preparing for a Mobile-First Future

    New UI, New Playground

    We’ve revamped the HYTOPIA interface to prepare for mobile compatibility. The chat system now acts as an overlay, letting you stay connected while immersed in gameplay.

    📱 Android + iOS public testing is LIVE!

    The future of voxel gaming is mobile—and it’s closer than ever.

    For iOS: https://testflight.apple.com/join/AfKTgWkr

    For Android: https://play.google.com/apps/testing/com.hytopia.app

    Call for Feedback:

    Found a bug? Have suggestions? Share them in our Discord channel. Your input will directly shape HYTOPIA’s mobile future.

    🛠️ Developer Spotlight: SDK Upgrades & AI-Powered Creativity

    SDK 0.4.2: WebRTC & Networking Revolution

    The latest SDK (0.4.2) introduces WebRTC-powered networking, delivering smoother gameplay, lower latency, and support for more concurrent players.

    Key upgrades:

    • Hybrid Protocol: Seamlessly switches between WebRTC and WebSockets for uninterrupted play.
    • Thread Offloading: Networking now runs on a separate thread, slashing CPU usage.
    • Stability Boost: Reduced crashes from malformed packets.

    How to upgrade?  Run:

    bun remove hytopia && bun add hytopia@latest && bun pm trust mediasoup

    Physics & Performance (SDK 0.3.32)

    • 20–30% faster physics: Handle bigger worlds and more entities.
    • Rapier SIMD 0.15.1: Fixed phantom collisions (RIP glitchy balls!).
    • Nagle’s Algorithm Disabled: Reduced latency spikes.

    AI-Powered Creativity

    Unleash your imagination with new AI tools on build.hytopia.com:

    • AI Building Assistant: Generate entire structures from text prompts.
    • AI Texture Creator: Craft custom textures in seconds.

    Custom Models & Assets

    Modify HYTOPIA’s core models (including the player!) with our new Blockbench repository:

    👉 GitHub Assets Repo

    Fresh Blocks & Models

    HYTOPIA’s asset library just got a major expansion. Explore new voxel assets on build.hytopia.com—with even more on the way.

    🏆 HYTOPIA Game Jam 2 Winners

    The second HYTOPIA Game Jam concluded with a burst of creativity, showcasing what’s possible with the SDK and AI tools. After fierce competition, we crowned our champions:

    🥇 Pulse Floor: A pulse-pounding survival trial where the floor literally collapses.

    🥈 Sky Siege: Team-based airship warfare with squad strategy.

    🥉 Havoc: Physics-driven chaos in a blocky battle royale.

    Congrats to all participants—your creativity is reshaping the future of HYTOPIA.

    What’s Next?

    This is just the beginning. With mobile apps nearing launch, AI tools expanding creativity, and HYTOPIA’s SDK pushing technical boundaries, the voxel revolution is accelerating.

    Jump In:

    Stay tuned for more updates—HYTOPIA is building the future, one block at a time.

    Build. Play. Thrive.

    The HYTOPIA Team

    Follow us on X/Twitter | Join the Discord

  • HYTOPIA Game Jam 2: Time to Build – Celebrating Innovation, Chaos, and AI-Powered Creativity

    HYTOPIA Game Jam 2: Time to Build – Celebrating Innovation, Chaos, and AI-Powered Creativity

    The second HYTOPIA Game Jam has come to a close, and the submissions are nothing short of spectacular. This jam brought together creative minds from across the development spectrum to embrace the concept of ‘vibe coding‘—harnessing AI tools and the HYTOPIA SDK to transform bold ideas into playable realities. With a $6,000 prize pool up for grabs and a freestyle theme encouraging limitless creativity, participants delivered an eclectic mix of mini-games that redefine what’s possible in voxel-based gaming.

    Let’s dive into the highlights of this groundbreaking event and showcase the 11 incredible games born from the HYTOPIA community’s imagination.

    The Vision: Vibe Coding Meets Freestyle Innovation

    This Game Jam celebrated speed, collaboration, and AI-assisted development. Participants were challenged to push boundaries with the HYTOPIA SDK, crafting web-based games that prioritized:

    • Gameplay Innovation: Unique mechanics, fresh interactions, and unexpected twists.
    • Technical Excellence: Clean code, optimized performance, and polished execution.
    • Immersive Aesthetics: Striking visuals, intuitive UI, and atmospheric sound design.

    The rules were simple but demanding: build fast, think bigger, and let creativity reign.

    The Submissions: A Diverse Gaming Showcase

    From chaotic survival challenges to math-skydiving hybrids, here’s a glimpse at the standout entries:

    1. Among Cubes

    Trust no one—especially the blocks.

    A thrilling multiplayer game where trust is fragile and betrayal hides in plain sight. Players are divided into two teams: The Impostor (a secret player trying to eliminate crew members) and The Crew (working together to find the impostor). Features include real-time multiplayer, emergency meetings, voting systems, and fast-paced strategic gameplay.

    2. PaintballBlitz

    Unleash your inner artist—with bullets.

    A fast-paced, first-person paintball shooter set in a vibrant voxel world. With infinite ammo and no need to reload, this game focuses on nonstop action, precision, and movement in chaotic deathmatch arenas. The voxel-based maps feature dynamic structures for tactical combat, while paint splatters accumulate across the battlefield, visually tracking the intensity of each match.

    3. The Overseer

    Survive the AI’s wrath—or become its experiment.

    Outwit a malfunctioning AI warden in a decaying biodome in this co-op survival challenge. Players must defeat K.O.R.O. (Kinetic Operations & Resource Overseer) before it eliminates all players. The adaptive AI becomes faster and more aggressive as it takes damage, offering progressively challenging gameplay with environmental warfare, hazardous ground effects, and strategic shield mechanics.

    4. Sky Siege

    Command the skies. Crush the Goliath.

    Team-based combat where players work together to destroy the enemy’s Goliath (airship) by capturing and holding missile silos. Once the enemy’s shield is depleted, players can board the Goliath to take it down from the inside. Features class-based gameplay with unique abilities, squad mechanics, and objective-based progression.

    5. HyBounce

    Ricochet, react, reign supreme.

    Inspired by Valve’s Ricochet, A high-octane disc-bouncing duel where players knock rivals off floating platforms. No jumping allowed—just precision timing and jump-pad mastery.

    Vibe: A nostalgic yet fresh take on arcade-style competition.

    6. Maze Dash

    Race the clock. Escape the undead.

    A timed, single-player arcade-style game challenging players to navigate a randomly generated maze from entrance to exit as quickly as possible. Adding to the challenge is a depleting oxygen supply and hostile zombies roaming the paths. Players can collect oxygen potions to extend their time while avoiding obstacles in this fast-paced maze runner.

    7. Free Fall

    Math has never been this thrilling.

    An educational journey through the skies where players dive through a vibrant tunnel filled with colorful voxel cubes displaying numbers. Players must solve arithmetic challenges (addition, subtraction, multiplication, division) by falling toward the correct answers. Perfect for children learning math fundamentals while enjoying an exciting skydiving experience.

    8. Havoc

    Survival of the blockiest.

    A chaotic voxel party royale where adorable blocky characters dash, dive, and tumble through wild obstacle courses to be the last one standing. Features multiple game modes including race courses (Seesaw Survivor, Gate Crash, Bounce Rush) and survival challenges (Beam Blitz, Top Drop, Block Party), along with a progression system for earning XP and collecting rewards.

    9. Voxel Fall

    Fall Guys, but faster.

    A platformer game inspired by Fall Guys featuring a compact obstacle course map designed for quick, timed runs. Players compete to complete the level as fast as possible, with a built-in leaderboard tracking their best times and ranking them accordingly. Simple controls make this accessible while offering depth for speed running enthusiasts.

    10. Pulse Floor

    One misstep, and the abyss awaits.

    A fast-paced, timing-based survival mini-game where players are trapped on a floating platform suspended above lava. Every few seconds, glowing statues fire beams that create deadly pulses across the arena floor. Players must time their jumps perfectly to avoid standing on tiles when pulses reach them, with escalating challenges including cracked tiles, sticky tiles, and various pulse patterns.

    11. BEDWARS

    Defend your bed. Demolish theirs.

    HYTOPIA’s first-ever Bedwars adaptation! Team up, fortify your base, and obliterate rivals with upgradable gear. Strategy meets sabotage in this fan-favorite mode.

    Prizes & Recognition

    With $6,000 split across winners, the stakes were sky-high:

    • 1st Place: $4,000
    • 2nd Place: $1,300
    • 3rd Place: $700

    While every game dazzled, only three could claim the top spots—but the real winners are the players who now get to enjoy these creations.

    Winners will be announced tomorrow via official discord & twitter handle, stay tuned.

    What’s Next? Play, Share, Repeat!

    HYTOPIA Game Jam 2 represents more than just a competition—it’s a glimpse into the future of game development where AI assistance and HYTOPIA SDK enable creators to build incredible experiences with unprecedented efficiency. The combination of vibe coding and HYTOPIA SDK has resulted in a diverse collection of games that showcase how accessible game creation has become. From educational experiences to multiplayer adventures, these submissions demonstrate that the barrier to entry for game development.

    Ready to play?
    Dive into these games now on https://hytopia.com/games/ and follow HYTOPIA Twitter for updates on future jams, SDK releases, and more.

    Build. Play. Repeat.

    P.S. Missed Game Jam 2? Join the HYTOPIA Discord to prep for the next one. The voxel revolution is just beginning.

  • HYTOPIA March Update: Game Jams, AI Innovation, and Empowering Creators

    HYTOPIA March Update: Game Jams, AI Innovation, and Empowering Creators

    Hey HYTOPIA Creators and Players!

    March has been a month of explosive creativity and technical leaps forward. From AI-powered game development to groundbreaking tools that blur the lines between imagination and reality, we’re thrilled to share how HYTOPIA is reshaping the landscape of user-generated content (UGC) gaming. Let’s dive into the latest developments!

    HYTOPIA Game Jam 2: Chaos, Code, and Community

    The wait is over—HYTOPIA Game Jam 2 is officially live. Whether you’re a seasoned developer or a first-time coder, HYTOPIA Game Jam 2 invites you to build web-based mini-games using our SDK and AI-powered “vibe coding.” Here’s what you need to know:

    • Theme: Freestyle (no restrictions—unleash your wildest ideas)
    • Duration: 14 days to build + 7 days of judging
    • Tools: HYTOPIA SDK + AI-powered MCP Server
    • Prize Pool: $5,000

    Newcomers can lean on HYTOPIA’s AI tools to jumpstart their projects, while seasoned developers are already flexing their skills with advanced mechanics.

    “Over 50% of the first games on our platform were made by people who’d never coded before. We’re expanding the pool of game devs—not fighting over the same ones.” said ArkDev

    Sign up now: https://gamejam.hytopia.com/

    MCP Server & AI: Coding at the Speed of Thought

    We’ve launched the MCP Server (Model Context Protocol (MCP), a first-of-its-kind system designed to simplify game development for everyone. Think of it as a digital puzzle master: when faced with a complex task (like coding a weapon system or designing a destructible environment), MCP helps AI break it down into smaller, manageable pieces.

    Here’s how it empower creators to:

    • Generate code snippets, game logic, and even entire structures via natural language prompts.
    • Debug and optimize projects in real-time with AI assistance.
    • Seamlessly collaborate with AI agents like Claude 3.5/3.7 (used to build HYGROUNDS—more on that below!).

    The impact is already visible in projects like HYGROUNDS, a frenetic mashup of Fortnite’s chaos and CallOfDuty’s precision, built using Claude 3.5/3.7.

    Want to see vibe coding in action? Play HYGROUNDS now

    Mobile Docs Live: Build Games for on-the-go play.

    Mobile gaming is no longer an afterthought. Our new Mobile Development Guides equip creators to optimize controls, performance, and cross-device playtesting. Key features include automatic guest accounts (no sign-up needed), cross-platform synchronization (players can jump between devices mid-game) and tools to ensure smooth gameplay on everything from budget phones to high-end tablets.

    Start building mobile first : https://dev.hytopia.com/sdk-guides/mobile

    Minecraft Map Conversion: Bridging Two Worlds

    One of March’s most exciting updates lets creators import Minecraft maps directly into HYTOPIA. Using the World Editor, builders can convert legacy Minecraft worlds into HYTOPIA-ready environments with a single click—opening the door for endless cross-platform creativity.

    While large maps (>500×500) may temporarily lag during conversion, the team is already optimizing performance.

    “This is about respecting the Minecraft community’s legacy,” said ArkDev. “We’re not replacing their work—we’re giving it new life.”

    Community Spotlight: Creators Leading the Charge

    The HYTOPIA community continues to astonish us. Highlights from March include:

    • @debuwikkedo’s Tower Defense Prototype
    • @dresnite’s AMONG CUBES (A blocky twist on Among Us, built by a first-time HYTOPIA dev)
    • @gabebusto’Battle Cube, a Rubik’s-inspired space brawler submitted for #vibejam

    “The speed at which these games come together proves our engine’s power,” ArkDev remarked. “We’re seeing Roblox-level creativity without the complexity.”

    Founder’s Vision: Why HYTOPIA?

    “We’re building a home for the next generation of creators,” ArkDev wrote. “And with AI lowering the barrier to entry, the best is yet to come.”

    In a recent community post, ArkDev outlined HYTOPIA’s core philosophy:

    • Fairer revenue splits: Developers keep 40% of earnings vs. Roblox’s ~20%.
    • Simplicity-first design: Code in JavaScript/TypeScript, design UIs with HTML/CSS, and let HYTOPIA handle physics, netcode, and scaling.
    • Early-mover advantage: Front-page visibility for pioneering games.

    Read the full post here https://x.com/iamArkDev/status/1906408072475812327

    Co-founder Temptranquil also weighed in on community curiosity about HYTOPIA’s web3 future.

    “We’re not just slapping NFTs onto a broken model. Every element, tokenomics, avatar interoperability, node systems—is being stress-tested for long-term balance. Whether you’re a passive holder or an active creator, our ecosystem will reward meaningful participation.”

    Both founders echoed a shared conviction: “When this flies, it’ll fly fast. But we owe it to our community to make sure the foundation is unshakable first. We’re iterating faster than ever. The pieces are falling into place.”

    What’s Next?

    April will bring Game Jam 2 submissions, performance upgrades, and experiments with AI-driven NPCs.

    Join the movement:

    Together, we’re not just making games—we’re building a movement. Let’s keep pushing boundaries.

  • AI Agents & Text-To-Game Transform Voxel Development

    AI Agents & Text-To-Game Transform Voxel Development

    Hey HYTOPIA community!

    We’ve got something INCREDIBLE to share with you today. We’re excited to share our latest demo that showcases how developers can build rich multi-agent systems using HYTOPIA’s framework. Let’s dive in!

    Making Virtual Worlds Smarter

    Remember when game NPCs just walked back and forth on predefined paths? Those days are OVER! We are creating a framework that lets your AI agents think, interact, and live in your voxel worlds in ways that feel genuinely intelligent. Here’s what makes it tick:

    • Smart environment awareness (they know what’s around them!)
    • Natural interactions with players and other agents
    • Profession-specific behaviors (like fishing, mining, and more!)
    • Real-time decision making based on world state

    Let’s dive into how these components work together to create dynamic, responsive AI agents.

    World State Representation: Keeping Agents Informed

    For AI agents to make meaningful decisions, they need to understand their environment. In our demo, each agent maintains awareness of:

    • Their current location in the world
    • Nearby entities and objects
    • Status of their ongoing actions (“Behaviors”)
    • Personal inventory contents

    This environmental awareness allows agents to make contextually appropriate decisions and interact naturally with their surroundings.

    Actions: Defining Agent Capabilities

    We’ve implemented a straightforward but flexible action system that allows agents to:

    • Navigate to specific coordinates or named locations
    • Interact with other agents through speech
    • Perform profession-specific tasks (like fishing or mining)

    What makes our system unique is our approach to action implementation. While many frameworks rely on function calling, we’ve opted for XML-based action definitions. This choice offers several advantages:

    • Reduced token consumption
    • Natural integration with LLM outputs
    • Flexible parsing from free-form text
    • Preserved creative expression in language models

    LLMs: The Brain of the Operation

    Large Language Models serve as the decision-making core of each agent, processing state information and determining appropriate actions. We’ve implemented two primary triggering mechanisms:

    1. Response Triggers: Agents react immediately to player interactions, perfect for testing and small-scale implementations.
    2. Game Steps: A turn-based approach that scales better for larger player counts, where agents make decisions at regular intervals (e.g., every 5-10 seconds).

    https://twitter.com/HYTOPIAgg/status/1877402843411308706

    Practical Implementation

    Our demo showcases these concepts in action, featuring:

    • Multiple AI agents with unique pathfinding and behaviors
    • Visual chat bubbles for agent communication
    • A sidebar UI for monitoring agent actions

    The system demonstrates how agents can navigate to specific locations or seek out other agents by name, without requiring explicit coordinate knowledge.

    Ready to Build Your Own AI Agents?

    We’ve made it easy to get started with your own AI agent implementation. Check out our comprehensive example repository on GitHub:

    👉 HYTOPIA AI Agents Example Repository

    This repository contains everything you need to begin building your own intelligent agents, including the complete source code from this demo. Use it as a template to jumpstart your game’s AI development.

    https://twitter.com/HYTOPIAgg/status/1878955053241004439

    But Wait, There’s More: Introducing Text-To-Game (T2G)!

    This is HUGE! We’re taking game development to the next level with Text-To-Game (T2G) technology. T2G transforms the game creation process into a natural language conversation between you and AI, powered by our comprehensive developer SDK.

    How T2G Works

    • Natural Language Input: Simply type what you want to create in plain English
    • AI-Powered Generation: Our AI, trained on the HYTOPIA SDK, automatically generates the necessary code
    • Instant Visualization: See your changes come to life immediately in a live game window
    • Learn While Building: Watch and understand how the AI translates your ideas into functional game code

    https://twitter.com/iamarkdev/status/1878565808517116203

    Seamless Integration with Popular Editors

    T2G will be available as a HYTOPIA editor plugin for popular development environments like VSCode and Cursor. The plugin provides:

    • Automatic HYTOPIA dev server setup
    • Live game preview window within your editor
    • Instant updates as you make changes
    • AI assistance powered by comprehensive knowledge of our SDK documentation, guides, and examples

    This integration means you can stay in your preferred development environment while leveraging the full power of T2G technology.

    Looking Forward

    The combination of our multi-agent system and T2G technology marks a new chapter in game development, where the barrier between imagination and implementation is lower than ever before. Whether you’re a seasoned developer or just starting out, HYTOPIA provides the tools you need to bring your game ideas to life.

    Stay tuned for more updates as we continue to expand our framework capabilities and make game development accessible to everyone who can imagine it.