Hey HYTOPIA community!
What a month it’s been! December has been absolutely packed with game-changing updates that are pushing the boundaries of what’s possible in voxel game development. Let’s dive into the incredible progress we’ve made together.
Next-Generation Voxel Performance
We’ve completely refactored the HYTOPIA engine and the results are mind-blowing:
- We’re now seamlessly rendering 1000×1000 voxel worlds (that’s over 2 MILLION blocks!)
- Maintaining 80+ FPS in these massive environments
- Hitting locked 120 FPS in 500×500 worlds
- Bringing high-performance voxel gaming to mobile devices
@iamarkdev puts it best: “That’s one small step for HYTOPIA, one giant step for devs.”
And it’s not just about performance – we’ve made everything look gorgeous too! We’ve upgraded to sRGB color space, added ambient occlusion, fine-tuned shadows, and even added support for transparent block textures. The result? A voxel world that’s more vibrant and alive than ever before.
SDK Power-Ups: Making the Impossible Possible
Our SDK updates (versions 0.1.44 through 0.1.70) are packed with features that creators have been asking for:
Custom UI? You’ve Got It!
- Build your UIs with HTML/CSS/JS
- Full WebSocket communication between UI and server
- Set up interactive menus, HUDs, or anything you can imagine!
Physics That Just Works
- Optimized terrain loading (from 80ms to under 4ms – that’s 20x faster!)
- Improved collision system (from 300,000+ colliders to under 5,000 colliders)
- Fixed wall sticking (goodbye, sticky walls!)
- Added friction and bounciness controls
Lighting Up Your World
- New lighting system with point lights and spotlights
- Full control over ambient and sun lighting
- Create your own day/night cycles
- View-distance based in-game UI scaling
And that’s just scratching the surface! We’ve added Vector3 and Quaternion classes, entity tinting, opacity controls, liquid block support, and so much more.
New Examples: See It In Action
Want to see these features in action? Check out our new examples:
- “Big-World”: Test drive a massive 750×750 map


- “Wall-Dodge-Game”: A complete game showcasing multiple features
- New lighting demo with amazing cave scene effects
What’s Next?
As we wrap up an incredible December, our team is already charging full steam ahead with exciting new developments.
@iamarkdev has thrown down the gauntlet with an ambitious challenge: recreating the beloved Minecraft “Hole In The Wall” multiplayer mini-game using the HYTOPIA SDK in just two hours. This rapid development showcase demonstrates the raw power and efficiency of our toolkit.
But that’s not all – we’re about to make your voxel worlds a whole lot smarter. Our team has been quietly experimenting with LLM integration in the SDK, and in upcoming weeks, we’ll be unveiling AI NPCs that bring a new level of interactivity to your games. In the meantime community members have already figured out ways to use our SDK to build their own AI agents into HYTOPIA worlds.
Looking ahead to 2025, we’re gearing up to welcome other communities into the HYTOPIA ecosystem. We’re exploring exciting partnership opportunities that will empower more creators to build and innovate on our platform. The future of HYTOPIA is expanding in ways we never thought possible.
Want to be part of this journey?
- Check out our docs: dev.hytopia.com
- Join our Discord: https://discord.com/invite/hytopia
- Start creating with the HYTOPIA sdk: https://github.com/hytopiagg/sdk/
Stay tuned for more updates – 2025 is going to be HUGE!
P.S. We’ve got some exciting announcements coming up that you won’t want to miss. Make sure you’re following us on Twitter (@HYTOPIAgg) and joined our Discord to be the first to know!
